WARNING! This section of the wiki contains potential plot spoilers for the quests in Sim Settlements 2.
Municipal Plots provide your settlement with City Services.
Sim Settlements 2 comes with some building plans for interior and 2x2 plots
You can add more building plans by downloading and installing Sim Settlements 2 Addons
For some Municipal Plots, production can be improved by assigning Settlers with a higher stat.
Power Plants - Intelligence
Water Plants - Perception
Sanitation - Perception
Others do not benefit from the assigned Settler having a specific stat.
To train up your Settler, assign them to a Recreation Plot that trains that stat .
More information about Settlers
¶ Building Classes
| Icon | Building Class | Requirements | Description |
|---|---|---|---|
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Caravan Services | 2+ Settlements, 1 Level 1 Municipal Plot No Beneficial Stats except when using Beacons. See Caravaneer Stat Effects on the Beacons page. |
Automatically links to other nearby settlements with Caravan Services, Produces +25/+50/+75 Pollution |
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Tax Services | 10 Level 3 Commercial Plots No Beneficial Stat |
The Tax Office collects the Tax Rate on Daily Caps generated by the Settlement that were not spent on Maintenance/Operating costs and deposits that into the Workbench, and remaining Caps go to Virtual Resources. |
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Basic Power Plant | Complete New Plots on the Block Quest Beneficial Stat - Intelligence |
Generates +20/+40/+70 Power on the Municipal Grid |
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Advanced Power Plant | 5 Level 3 Basic Power Plants, OR Archon's quest, Pure Energy Beneficial Stat - Intelligence Requirements for Skilled Settler (Intelligence 5 or higher) now only for Hardcore Difficulty by default - Release 3.5.2 |
Generates +105/+125/+155 Power on the Municipal Grid (for Settler with Intelligence 5), Defense: -4/-5/-6, Produces +25/+50/+75 Pollution |
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High-Tech Power Plant | 5 Level 3 Advanced Power Plants Beneficial Stat - Intelligence Requirements for Gifted Settler (Intelligence 8 or higher) Assigned now only for Hardcore Difficulty by default - Release 3.5.2 |
Generates +180/+220/+290 Power (for a Settler with Intelligence 8) on the Municipal Grid. Defense: -7/-8/-9, Produces +50/+75/+100 Pollution |
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Communications | 2+ Settlements, 1 Level 1 Advanced Power Plant, 5 Level 3 Industrial Plots No Beneficial Stat |
Acts as a Recruitment Beacon, unlocks Caravan pick up services for Mark I and Salvage Beacons, max settlers becomes tied to number of beds instead of Charisma, and settlers recruited will have better starting stats and increases the chance of settler recruitment by 10%/20%/30% as the plot levels up |
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Power Transfer | 2+ Settlements, 1 Level 3 Advanced Power Plant, or unlocks during Commonwealth Rising No Beneficial Stat |
Shares power grid with other settlements with Power Transfer |
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Basic Water Plant | Complete New Plots on the Block Quest Beneficial Stat - Perception |
Generates +8/+23/+43 Water |
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Advanced Water Plant | 5 Level 3 Basic Water Plants Beneficial Stat - Perception Requirements for Skilled Settler (Perception 5 or higher) Assigned now only for Hardcore Difficulty - Release 3.5.2 |
Generates +58/+70/+94 Water (for a Settler with Perception 5), Power -3/-6/-9, Produces +25/+50/+75 Pollution |
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High-Tech Water Plant | 5 Level 3 Advanced Water Plants Beneficial Stat - Perception Requirements for Gifted Settler (8+ Perception) Assigned now only for Hardcore Difficulty by default - Release 3.5.2* |
Generates +96/+116/+141 Water (for a Settler with Perception 8), Power: -9/-18/-25, Produces +50/+75/+100 Pollution |
| Cemetery | Unlocked by quests: Father Edmund Callum Introduction or Nightingales Introduction, or unlocks when a settler dies from disease (only occurs if Death is set to ON) No Beneficial Stat |
Improves hygiene by +50/+100/+150, cleans up bodies and places their belongings in the workbench, and reduces the chance of disease outbreak due to death. | |
| Hospital | Completing Calling ER, or L2 Clinic and L2 Rare Materials Plots No Beneficial Stat |
Increases natural disease recovery by 50% in the surrounding area (similar to a Caravan's range), cures settlers with known diseases Patients per day = Total hospital workers * plot level |
|
| Sanitation | Completing Patient Troubles, or L2 Hospital and L3 Rare Materials Plots, Beneficial Stat - Perception Improved Cleanliness bonus based on the Assigned Settler's Perception Stat, adds +50 per point |
Greatly increases the Hygiene score in a settlement, counteracting pollution. Approximately 1 Sanitation plot will cover the needs of 20 settlers, unless an excessive amount of building based pollution is also present. |
| Building Plan | Size | Description |
|---|---|---|
| Caravaneer Post | 2x2 | Brahmin stable caravan post. |
| Caravan Logistics Office | Interior | Logistics office for caravans. |
| Building Plan | Size | Description |
|---|---|---|
| Tax Office | 2x2 | A secure shack for keeping your tax man safe. |
| Interior Revenue Services | Interior | Plush office space for the tax man. |
| Building Plan | Size | Description |
|---|---|---|
| Generator Station | 2x2 | Gas-generated power station. |
| Generator Room | Interior | Gas-generated power room. |
| Building Plan | Size | Description |
|---|---|---|
| Coalplant | 2x2 | Soot-spewing, brick-made coal power plant. |
| Building Plan | Size | Description |
|---|---|---|
| Nuclear Plant | 2x2 | Nuclear power plant. |
| Building Plan | Size | Description |
|---|---|---|
| Communications Shack | 2x2 | Establishes radio communications in a shack. |
| Comms Room | Interior | Communication station by Ohnno from Sim Settlements 2 |
| Lupe's Comm Station | 1x1 | Unlocked during Chapter 3, Resurgence |
| Building Plan | Size | Description |
|---|---|---|
| Power Relay Station | 2x2 | Wood shack power relay station. |
| Relay Room | Interior | Power relay technology crammed into a corner. |
| Building Plan | Size | Description |
|---|---|---|
| Watershed | 2x2 | Rain collecting shed. |
| Watershed Interior | Interior | Converts a room to a rain collecting space. |
| Building Plan | Size | Description |
|---|---|---|
| Industrial Waterworks | 2x2 | Machine-pumped water plant. |
| Building Plan | Size | Description |
|---|---|---|
| Water Pumping System | 2x2 | Industrial grade water purification facility. |
| Building Plan | Size | Description |
|---|---|---|
| Funeral Pyre | 2x2 | Improves hygiene, cleans up bodies and deposits their belongings into the workbench |
| Building Plan | Size | Description |
|---|---|---|
| General Hospital | 2x2 | Speeds recovery time for settlers with diseases, cures known diseases |
| Nightingale Hospital | Interior | Speeds recovery time for settlers with diseases, cures known diseases |
| Building Plan | Size | Description |
|---|---|---|
| Nightingale Sanitation | 2x2 | Increases hygiene score in the settlement |
| Chemical Sanitation | Interior | Increases hygiene score in the settlement |
