NEWS:
Update 2.3.2 reintroduced an old and dangerous infinite loop bug.
This means a massive bloat in active scripts, which causes vit-o-matic and recruitment clipboard to not work, among other things.
2.3.2b is the latest version, please download it and rollback to before 2.3.2 was installed if you're having problems related to update 2.3.2.
It may be possible to fix this with Fallrim tools, see here for details.
There won't be any patches for a while due to the team focusing entirely on finishing Chapter 3.
Search in your browser or check the list to the left to find your issue quicker.
Check the links at the bottom of the page to find other resources - including guides, patch notes, FAQs and a list of mod conflicts.
If you're running a load order under 20 mods, please send a save file for investigation if you ran into a bug that's not fixed!
If there is an old bug, chances are that it's hard to replicate, so this would help fix it.
How do I test my game and where do I send save files?
Details: see the post at the beginning of the page.
Status: bug in 2.3.2, fixed in 2.3.2b.
Reported: https://simsettlements.com/site/index.php?threads/x6-88-as-mayor.26301/
Details: Institute patrols from X6-88 are attacking robot NPCs (FIDO, Mr Handsy..). Children of atom patrols from Hubert are also attacking them (and the courier from "The old man and the gun").
Status: Needs investigation.
Details: The clipboard was moved to the main SS2 file in 2.3.2.
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/a-problem-with-settlement-aggression-and-companions.25653/
https://simsettlements.com/site/index.php?threads/sanctuary-on-alert-bug.26361/
Main thread: https://simsettlements.com/site/index.php?threads/how-critical-is-the-vitomatic-to-the-story-line.22661/post-182307
Details: Settlers and companions are attacking each other in a settlement, companions rushing back to attack. Settlers stuck in combat state after gunner defence quests
Workaround: None
Status: Logged as #698, needs investigation
Reported: https://simsettlements.com/site/index.php?threads/lack-of-beds-and-unassigend-settlers.25529/
Workaround: Reassign them manually. Disable either SS2's (recommended to use) or WSFW's auto-assignment.
Status: Needs replication, logged as #933
Details: There are many causes for crashes, a few of them can be unrelated to SS2. A very common cause for crashes is a power grid corruption. This may occur more frequently with SS2 due to having many more powered objects in settlements. To minimize the risks, only move power pylons when they're not wired and only with the vanilla workshop mode. There's also the Faux power option on the workbench, or power tools in the workshop framework holotape that may help.
Another common situation for crashes is overbuilding in the "triangle of death" - Sanctuary, Red Rocket and Abernathy (also Concord with chapter 2). The game engine can't handle too much at the same time, so when multiple settlements are loaded and they're overbuilt, you might get a crash (it gets worse with some of the scrapping mods). To avoid this, it's best to not build much in Red Rocket, and/or avoid one of the 3 settlements entirely. If you're running levelled city plans, only use one in one of those settlements.
You can also refer to this article on Nexus for instructions on how to install Buffout (a tool to increase your game's performance and detect crashes) and a list of mods potentially causing crashes.
Workaround: https://simsettlements.com/site/index.php?threads/understanding-ctds-in-the-triangle-of-death-sanctuary-abernathy-farm-and-red-rocket.6964/
https://simsettlements.com/site/index.php?threads/scrap-crash-reason-fix-and-preventative-measures.7696/
Workaround: Wait for extra plots to be removed automatically or destroy them.
Status: Fixed.
Details: Script lag and being in an interior cell during a city plan upgrade may cause city plans to build plots in other cells.
Workaround: Roll back and wait or upgrade manually.
Status: Fixed.
Reported: https://simsettlements.com/site/index.php?threads/mayors-no-unique-leaders-available.25694/
Details: "No leaders" error when assigning a mayor from the desk
Workaround: This is a common issue, you can manually assign the NPC to the city manager desk, or try the tool in the City Manager Holotape to refresh city leader cache.
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/how-do-city-plans-actually-level-up.24704/#post-172235
Details: City plans don't upgrade no matter what.
Workaround: If waiting in the settlement doesn't help, use this console command to upgrade city plan immediately -
cqf ss2_cityplanmanager testcityupgrade
Note that using console may lead to issues, so only do this when you don't have script lag,
you're not in the middle of any other big upgrades, and make a save first.
Status: Needs testing
Reported: https://simsettlements.com/site/index.php?threads/new-player-just-lost-over-an-hour-of-gameplay-on-survival-because-of-donating-wild-mutfruit-and-wild-corn-to-city-resources.25802/
Details: Donating causes a crash.
Workaround: Generally you never have to donate anything as long as you have industrial and caravan plots in the settlement (or pay from inventory).
Status: Issue Logged #1147
Reported: https://simsettlements.com/site/index.php?threads/too-many-settlers-in-nearly-to-many-settlements.25632/
Details: May be related to a Nuka-world mod. Workshop Framework option to cap settlers by beds doesn't seem to always work.
Workaround: Turn the beacon off and/or get rid of the communications plot, use a mod like Advanced Recruitment Beacon.
Status: Needs testing
Reported: https://simsettlements.com/site/index.php?threads/asam-sensors-dont-share-in-workshop-with-vanilla-supply-lines.25811/
Status: Not a bug. ASAMS Sensors are considered junk, and are made of components so that you can craft them. They have never been included as shared through vanilla provisioners.
Reported: https://simsettlements.com/site/index.php?threads/sanctuary-screwed-up-after-gunner-attack.25876/#post-178698
Details: Mainly a Settlers of the Commonwealth issue.
Workaround: in the forum thread (Thanks Saito!)
Status: Unresolved, please use workaround
Workaround: Try manually assigning settlers to houses and jobs, especially Paul and Lily.
Status: Fixed for most cases.
Reported: https://simsettlements.com/site/index.php?threads/olivia-this-is-a-mess.25621/
Status: Under investigation.
Reported: https://simsettlements.com/site/index.php?threads/cannot-get-jake-to-do-his-thing.25676/
Workaround: None
Status: Needs investigation. May be due to a mod conflict.
Reported: https://simsettlements.com/site/index.php?threads/where-theres-smoke-progress-blocked.24457/
Details: The options to turn up or turn down the radio don't show.
Workaround: Update to 2.3.2a or install msalaba's patch if using XDI: https://www.nexusmods.com/fallout4/mods/48254
Status: The solution for XDI users was incorporated into the mod.
Reported: https://simsettlements.com/site/index.php?threads/why-is-aiden-following-me.20637/
Workaround: None
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/martial-law-quest-bugged.25657/
Workaround: Possible workaround in the same thread, or set a different quest stage using console.
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/pip-boy-radio-bug-ss2-chapter-2-spoilers.21858/post-179222
Workaround: Save before exiting the vault, switch to third person, exit power armor, tinker with radio options in the holotape or set a different quest stage. Could be a companion issue.
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/solved-in-2-0-0g-how-to-hq-quest-will-not-start.20431/
Details: The quest doesn't start after completing "War is good for business" and waiting.
Workaround: Roll back to when "War is good for business" is active, and use the holotape to skip to the next quest.
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/common-wealth-rising-check-out-what’s-going-on-in-the-comm-array-room-doesnt-progress.25664/
https://simsettlements.com/site/index.php?threads/commonwealth-rising-and-remote-management-jake-wont-talk.25912/
Details: Either the "meet Jake to record message" sequence is not starting, or the final cutscene doesn't play with Lupe in Goodneighbor or other corner of the room instead of the middle with other department heads. Jake or Lupe unresponsive in the Comm Array room. Neither quest advances.
Workaround: Push the involved NPCs closer to where theyre meant to be for Commonwealth Rising then finish Remote Management.
Status: Needs investigation
Details: Going through quest stages too quickly (like killing an NPC in "Hunt for Boris") gets quests stuck.
Workaround: Make sure you're doing the objectives in order and not rushing them. If an objective that's completed still hangs there, it should correctly be finished with the quest.
Status: "Hunt for Boris" bug was patched.
Reported: https://simsettlements.com/site/index.php?threads/lydia-not-showing-up-in-new-connections.25641/
https://simsettlements.com/site/index.php?threads/new-connections-stuck.24914/
https://simsettlements.com/site/index.php?threads/new-connections-nightingale-quest-problem-circe-and-lydia-wont-interact.24281/#post-167053
Details: Broken dialogue with Circe after entering the warehouse or Lydia not being present.
Workaround: Dialogue camera, repositioning yourself or dismissing companions (if they're in the way) may help.
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/can-you-trigger-the-fix-for-force-starting-critical-perpetrator-development-provided-in-v2-3-2.26163/#post-180864
Workaround: Currently none (there was a patch to get rid of the issue but it's still being reported).
Status: Needs investigation. Logged as #1144
Reported: https://simsettlements.com/site/index.php?threads/catastrophe-prevention-drive-absolutely-broken.24525/
Details: NPC dies immediately when entering BADTFL, quest fails.
Workaround: This may be due to hostiles respawning in the cell. Specifically, the turret. The current solution is to either roll back to end of previous quest and do this one at once, or use "tcai" command before entering and destroy the turret in the final room (leave the building and use the command again when you're done).
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/vault-81-mail-from-the-vault.26439/
Details: Mansfield's quest "Mail from the vault" can't be completed after he leaves the vault.
Workaround: None currently.
Status: Needs investigation, logged as #1154
Details: This may be due to mod-added turrets and other items get destroyed or attacking friendly NPCs.
Workaround: None
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/hostile-takeover-with-neutral-gunners.25625/#post-178158
Workaround: None
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/i-cannot-build-a-room-in-hq-while-all-the-costs-and-personnel-requirements-must-be-met.25926/
Workaround: Use command mode instead or turn room construction costs off in the holotape.
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/guideline-how-to-set-up-and-finish-chapter-2.22124/post-178971
Workaround: Use the SS2 caravans.
Status: Needs more testing
Reported: https://simsettlements.com/site/index.php?threads/comm-array-question.25679/#post-179006
Details: Player is unable to use the Comm Array ASAM Management Hub.
Workaround: None
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/no-options-were-sent-to-be-selected-from-problems-cleaning-hq.24474/
Details: "No options selected" error whenever trying to clean most rooms.
Workaround: Currently none
Status: Needs investigation
Reported: https://simsettlements.com/site/index.php?threads/hq-2-0-how-to-hq-cant-start-projects.23837/
Details: The menu for departments and projects in command mode is missing.
Workaround: Install 2.3.2a
Status: A fix was put in place to reduce the likelihood of this happening. Post in the above thread if you're still experiencing this issue.
Reported: https://simsettlements.com/site/index.php?threads/potential-bug-deleting-cleaning-assignment-markers-makes-room-permanently-unavailable.20796/
Details: Cancelling construction (or "scrapping" the icon) makes the project permanently unavailable. Switching the "override timers" settings in the middle of a project may contribute to this.
Workaround: Roll back, don't scrap the "hologram man", wait for projects to complete before changing the "override timers" option.
Status: Cancelling projects was meant to be fixed, post in the above thread if you're still experiencing this.
Reported: https://simsettlements.com/site/ind...all-at-hq-and-won’t-go-away.24471/post-172257
Details: Using fire extinguisher, HQ projects or passing the time does not remove the "fire" disaster.
Workaround: In the same forum thread (thanks Llunos!)
Status: This was fixed but try the above solution if you're still running into this issue.
Reported:
Details: Any gift to a deserter causes a crash.
Workaround: You're meant to give them specific items, based on their primary stat. See here for more information.
Status: Needs testing if it's still an issue.
Reported: https://simsettlements.com/site/index.php?threads/invisible-wall-in-hq-upper-floor-after-decorating-upper-hallways.25269/
Details: The upper hallways "room" blocking the way into the room opposite the elevator with its decorations.
Workaround: Avoid that project, avoid that room or use the "disable" command on the green cross decoration to the left of the door (this may cause issues later).
Status: Awaiting fix.
Reported: https://simsettlements.com/site/index.php?threads/cant-get-ss2-started-in-vr.25256/
Details: Game not loading, not progressing or crashing with SS2 in FO4VR.
Workaround: Try the forum thread for guides and help (thanks TheRadLegend!).
Reported:
Details: Killing NPCs (or getting them killed) doesn't fail their quests.
Workaround: Rolling back and finishing the quest or resurrecting NPCs using console commands.
Status: Many NPCs correctly fail quests on death with recent patches. Needs more testing.
Details: Missing or strange body and outfit textures when using CBBE.
Outfits that come with SS2 are not optimized for CBBE without patches, that can cause visual hiccups, most noticeable with the rare more revealing ones (like Gremlin's outfit).
Details: The quest cannot be completed due to the brahmin's inability to talk. This is caused by an error in Workshop Framework. Brahmin can also become captives in the "Casting a Line" quest.
Status: Logged as #1155. Awaiting fix
Patch notes - check what's new and fixed in the latest versions.