This page is UNDER CONSTRUCTION - more information and updates are coming
Periodically, things will go wrong, resulting in things like fires or creature infestations.
The chance of a Disaster occurring is related to how busy HQ is, which includes:
In addition, some actions in HQ can increase or decrease the likelihood of disasters. These will be listed in the description of the project.
Disaster frequency is dramatically reduced when the player is outside of HQ, to avoid it feeling like a constant pressure to need to come back all the time.
Disasters impose penalties to HQ, such as removing benefits from HQ rooms, increased chance of disease, energy reduction, or even causing other disasters such as staff members temporarily deserting.
HQ Staff will automatically attempt to resolve Disasters on their own. This will use a small amount of energy from the department until all the disasters they are responsible for are resolved. Handling disasters count as missions - meaning staff handling disasters cannot go on other missions until finished.
Some disasters, the Player can get involved to handle the disaster themselves, or assist HQ Staff to speed up the process.
Activating a department desk and choosing the “Help Department” option will bring up options for displaying the Disasters as objectives.
By default, the Disaster System is turned ON.
If you would prefer not to experience disasters at HQ, you can use the City Manager Holotape to turn it OFF, or you can just turn one or more of the specific Disaster Types OFF
You will find those settings under Options>Gameplay>Disasters
Attacks temporarily disable random HQ room benefits or cause supplies to be stolen. Damage and supply loss from attacks reduced by having more Security Energy. Your Security staff will automatically fight attackers.
HQ staff can become disgruntled and may retreat to a major city. Chance is reduced by having more Administration Energy.
You can find them and convince them to return yourself, or allow your Administration staff to do that.
If you track the Deserter down yourself, there are a few different ways to encourage their return:
Highest Settler Stat | Gift |
---|---|
Strength | Weapons |
Perception | Chems |
Endurance | Food |
Charisma | Alcohol |
Intelligence | Armor |
Agility | Caffeinated beverages like Nuka Cola |
Luck | Literally anything |
Fires disable the benefits provided by whatever is on fire and if left too long, will spread.
You can find a working Fire Extinguisher and fight the fire yourself or allow HQ staff to handle it. Other Cryo weapons will also work on fires.
A Fire Extinguisher is located in the Comm Array Room near the doorway. You can also find one near the elevator on each floor.
To reduce the chance of fires occuring, increase your Engineering staff. In general, the more rooms built in HQ, the more Engineering staff is required.
Infestations disable room benefits. Chance is reduced by having more Logistics Energy. In general, the more scrap and food being used for maintainance or projects in HQ, the more Logisticssis needed
You can help HQ Staff out by hunting them down yourself, or leave it to your Security staff.
Messes increase the chance of disease outbreaks. Chance reduced by having more Facilities Energy. Facilities will automatically clean these up when they occur.