UNDER CONSTRUCTION
Workshop Framework provides a number of popup messages to let you know that something has gone wrong with your game. For each of these, possible cause(s) will be identified along with information about how to resolve each of them.
Workshop Framework has detected that there was an issue with your save file and corrected it.
If you have only received this popup once, you are safe to continue playing.
There are three reasons for this to occur:
A mod was uninstalled mid-playthrough.
Even if the mod is reinstalled later, this would still be detected.
The player will have to roll back to a save file before the mod was uninstalled.
A mod author deleted or changed a settlement and the player updated that settlement mod. Example: The settlement mod author made a settlement mod as an .esp and converted it to an esl flagged esp. That would change the Form IDs and invalid existing saves (even though technically the mod wasn't uninstalled)
The player will have to roll back before updating the settlement mod and not update it
A mod did something with scripts that accidentally deleted a workshop reference - pretty unlikely, but depends how sketchy the mods are.
The player will need to determine what mod was just installed or just updated and roll back to a save before that mod affected their game and not install or update it.
An option was added to disable this warning, if the player decides they would rather finish the current playthrough and just ignore the settlement bugs.
The game engine has not loaded up all of the initialization quests that are needed to run Sim Settlements 2 successfully. This can occur if the player has a large mod list.
If this still occurs after, enable papyrus logging, and then they can post WorkshopFrameworkLog0.log file to our forums for Kinggath to investigate.