UNDER CONSTRUCTION
The Miitary Department consists of the Military Department Head and Officers.
Department Energy generates based on the Soldier Rank of its staff (2 points per rank). Soldier Ranks can only be increased through Military Training plots and experience gained during Assaults.
Officers are recruited in the usual way, by using the Recruitment Clipboard and asking them to come work at HQ. (Rank 3 or higher Soldiers)
Military jobs can be increased by bulding an Armory in Headquarters, Hangar Area, or by upgrading existing Military rooms. See Headquarters Floor Plans.
Supply Logistics: Military projects will require Supply Logistics resources (Ammo, Armor, Chems, Weapons). These Supplies are stored in your Armory.
To increase HQ's available capacity for Supplies, upgrade your Armory. For more information about Supplies, see Resources: Scrap and Supplies.
Obtaining Supplies (Ammo, Armor, Chems, Weapons): To make Supplies available at HQ, set up Supply Agreements in HQ with your Outposts. Be sure to have the correct storage containers, Lockers in your Outposts.
Supplies can also come into your Outposts/Settlements through capturing Territories that provide some daily supplies.
You can also purchase Priority Shipments through Provision at a Level 2 Caravan Services or make Trade Agreements for Supplies using Provision on a Level 3 Caravan Services. For more information, see Marketplace.
You will also be able to make purchases or trade agreements with some Traders you may meet.
Projects for the Military Department will only appear in Command Mode menu when projects are unlocked.