You can customize your Headquarters gameplay by changing settings in the holotape. You can find those settings under Options > Gameplay > HQ.
These Options are also available through MCM (Mod Configuration Manager), Sim Settlements 2, Gameplay.
HQ Setting | Description | Options |
---|---|---|
Automate Departments | When ON, departments will periodically run projects automatically, so long as they have enough energy and HQ has the appropriate resources to do so. Individual department automation can be turned off at the corresponding desks. |
ON/OFF |
Choose Department On Recruit | When ON, after recruiting a new person to HQ, you will be prompted to choose which department they are assigned to. | ON/OFF |
Commands Use Task List | When ON, the projects you trigger in Command Mode are added to the appropriate department's Task List. Those projects will be completed as the department has the energy and resources to do so. If OFF, projects can only be triggered in Command Mode if the department and HQ have enough resources the moment you attempt to trigger them. |
ON/OFF |
Daily Spending Limited by HQ | When ON, resource spending is limited to the upgrades done on certain room types. If OFF, only the number of staff limits resource spending. | ON/OFF |
Daily Spending Limited by Workforce | When ON, resource spending is limited by the amount of work energy the department has (which is determined by the SPECIAL Stats of the staff in that department. If OFF, only upgrades in certain HQ rooms will limit resource spending |
ON/OFF |
HQ Radio Auto Contact | When ON, if someone from HQ has a quest conversation with you, they will contact you automatically. If OFF, you will instead get an occasional notification that a particular person is trying to contact you so you can call back manually via the HQ Radio aid item. | ON/OFF |
HQ Radio Disables Some Controls | When ON, while HQ Radio is being used for a conversation, you will be unable to move or access your Pip-Boy. You will still be able to toggle between 1st and 3rd person, which can be used to terminate the conversation. If you turn this OFF, moving too far away from where you used HQ Radio to begin the conversation will cause the conversation to terminate. |
ON/OFF |
Mission Worker Selection | When ON, you must manually choose the staff to send when starting Mission type projects. When OFF, the minimum required workers will be selected automatically |
ON/OFF |
Override Timers | When ON, projects timers which are generally measured in in-game hours are instead, done in real-time seconds. This means projects that would normally take a day, instead will take around 24 seconds | ON/OFF |
Override Automation Timers | When ON, project timers for department automated projects, which are generally measured in in-game hours, are instead done in real-time seconds. This means projects that would normally take a day, instead will take around 24 seconds. NOTE: More projects being completed may cause performance issues due to more scripts running. The recommended setting is OFF |
ON/OFF |
PA System | When ON, periodic announcements will be made throughout HQ to add flavor to HQ. The announcements are generally tied to the current progress of HQ | ON/OFF |
Recruitment Timeout | Once HQ Recruitment is available, choosing the "Something else" dialogue option will trigger a time out on the recruitment dialogue, so you can gain access to the default settler dialogue again | 10, 20 or 30 seconds |
Room Construction Costs | When OFF, choosing Construction or Upgrade options from the Room Control menu will be free. | ON/OFF |
Supply Agreements Require Leaders | When ON, only settlements with Leaders will be eligible to establish a Supply Agreement with HQ. | ON/OFF |
TIPS:
For an easier HQ experience completing projects or for completing Commonwealth Rising:
HQ Settings are now incorporated into the default difficulty settings based on game difficulty or the options set when the player runs the City Manager Holotape: Tools > Options Wizard
The options profiles are: