Spoiler Alert!
Guest Characters: Jake, Aiden, Muriel, Neil

Tips:
- Listen carefully to his instructions concerning the lights.
- There is a diagram on the wall that labels the light switches.
- Wait for Neil to tell you he is ready for the next light, before turning on or off light switches.
- If you turn on more than 2 lights, Neil will be killed.
- If you turn off a light where Neil is standing, he will be killed.
Main Hanger Lighting Diagram found on a wall in the Control Room

Main Hanger Light Controls

If Neil is killed:
If Neil successfully makes it to the Control Room:
For both results:
Next Quest: Resurgence
During this quest or after, but before cleaning rooms in the Hangar, if you search around, you will be able to find six holotapes. These need to be found before cleaning and building rooms in the Hangar.
Voiced by:
Lacey Webster - UNDRCVRCharlie
Travis Moore - Paul Warren (Nevernotninja)
| Stage | Note |
| 1 | Quest Started |
| 2 | Quest Running |
| 10 | Start Radio message |
| 15 | Radio Message Done |
| 20 | Arrived In Passageway |
| 30 | Told of Mansfield’s spelunking (2nd Pass 01) |
| 40 | Aiden asks for help finding the missing (2nd Pass 02) |
| 42 | Player first refuses to help. |
| 45 | Aiden goes in without the player (PC skips the quest content). |
| 50 | The Player agrees to accompany Aiden. |
| 55 | Move Aiden to Hangar Marker 01 |
| 60 | PC arrives near Aiden at the start point. |
| 65 | Aiden gives his 1st line. |
| 66 | Aiden at Platform |
| 67 | Aiden in Chamber |
| 70 | PC enters the Main chamber. |
| 75 | Aiden gives his 2nd line. |
| 80 | PC walks past a security door. |
| 85 | Aiden gives his 3rd line. |
| 90 | PC arrives in the middle of a room. |
| 91 | Move Aiden behind player |
| 95 | Aiden gives his line about seeing a body. |
| 100 | PC interacts with the body. |
| 101 | Door BANG! |
| 105 | Finish talking about the body and move on. |
| 110 | The sound of something scampering away plays. |
| 115 | Aiden and any current companion comment on the noise. |
| 120 | Muriel’s sobs begin to loop. |
| 125 | Get close to Muriel. |
| 127 | Aiden suggests the player checks on them. |
| 130 | PC talks to Muriel. |
| 135 | Muriel gives Keycard. |
| 137 | Muriel Stabilized. |
| 140 | Aiden remains with the PC. |
| 145 | Aiden leave with Muriel. |
| 149 | Ghoul Attack |
| 150 | PC uses the terminal. |
| 152 | Neeher Add for ghoul attack |
| 155 | Attack done to either PC or Aiden. |
| 160 | If present Aiden talks about his injury. |
| 165 | Disable Ghoul after the attack |
| 166 | Flashlight Blinkies |
| 169 | PC tries to open a door that leads to the hangar. |
| 170 | PC tries to open a door that’s locked by a terminal. |
| 175 | PC uses the radio on the table. |
| 180 | PC touches the controls. |
| 195 | Agree on cap reward. |
| 200 | Neil asks PC to turn on the light. |
| 210 | PC Turns off L1. |
| 211 | PC then turns on something other than L1. |
| 212 | PC Turn L1 back on. |
| 215 | PC turns on light too far away 1. |
| 216 | PC turns on light too far away 2. |
| 217 | PC turns on light too far away 3. |
| 218 | PC turns on light too far away 4. |
| 219 | PC turns on light too far away 5. |
| 220 | PC turns on L2. |
| 222 | Neil moves to L2 and asks to turn off the light behind. |
| 225 | Main off with Neil at A1 |
| 230 | PC turns on L3. |
| 231 | Told to grab the gun. |
| 233 | Told to grab the bag. |
| 234 | Bag or gun choice done. |
| 235 | Neil to B1 |
| 236 | B1 Trigger Box |
| 237 | Neil comment done |
| 239 | Neil moves to A3. |
| 240 | PC turns on B1. |
| 243 | Creature stands. (Grizzly Death) |
| 247 | Creature is gone. |
| 248 | Neil near the panels gate |
| 249 | Neil waiting for B2 light |
| 250 | Neil at B1 (See gate and crate) |
| 252 | Neil is told to bobbypin the gate. |
| 253 | Neil is told to Terminal the gate. |
| 254 | Gate is Open |
| 255 | Neil gains a flare gun. |
| 256 | Panels Scene Done |
| 257 | Neil Moves to B2 |
| 258 | At B2 |
| 259 | B1 Spot off |
| 260 | PC turns on L5. |
| 265 | Creature leaves. |
| 266 | Creature flees. |
| 269 | Neil to L5 |
| 270 | Neil at L5. Reports a pit. (Needs help) |
| 271 | B2 Spot Off |
| 272 | 10 secs - message plays |
| 274 | 20 secs - message plays |
| 276 | 30 secs - message plays |
| 278 | 40 secs - message plays (Grizzly Death) |
| 280 | PC extends the bridge. |
| 281 | Neil at stairs |
| 282 | Neil gets to a locked door with three buttons. |
| 283 | Check Light Diagram |
| 284 | Push Left. Lights come on. Grizzly Death, unless the PC has the Mysterious Stranger perk. |
| 285 | Light Diagram Checked |
| 286 | Don’t push left. Door opens. |
| 290 | PC Turns on 3 or more lights. (Grizzly Death) |
| 300 | Neil Dies a Grizzly Death. |
| 301 | Disable Ghoul After Grizzly death |
| 310 | Neil is saved. |
| 315 | Neil gives a reward. |
| 320 | Neil leaves. |
| 325 | Neil Avenged |
| 330 | PC enters the main room. Battle triggered. |
| 340 | If Aiden was injured, he crawls through a vent and joins in. |
| 345 | Injured Aiden delivers his line. |
| 350 | Battle event? |
| 360 | Battle event? |
| 370 | Battle event? |
| 380 | Battle event? |
| 390 | Player opens the Panel Gate with the Terminal |
| 400 | Battle over. |
| 405 | If Aiden left with the injured man, he now returns. |
| 410 | Aiden comments on the creature. |
| 420 | Head back to Jake. |
| 425 | Move Aiden for last scene |
| 430 | Aiden went alone debrief |
| 450 | Talked about who died. |
| 455 | Suggest task force (rejoin point) |
| 460 | Lupe interrupts. (2nd Pass point) |
| 470 | End with meeting requested. |
| 480 | Complete Quest |