UNDER CONSTRUCTION
You can customize your War Mechanics gameplay by changing settings in the holotape. You can find those settings under Options>Gameplay>War.
These Options are also available through MCM (Mod Configuration Manager), Sim Settlements 2, Gameplay.
War Setting | Description | Options |
---|---|---|
Armory Auto-Equip | When ON, Outposts with active Armories will auto-equip soldiers with rank appropriate loadouts. When OFF, soldiers will not be auto-equipped. |
ON/OFF |
Assault Behavior | After meeting your assault force, the soldiers will follow you until combat starts. Note: If you don't meet up with them first, they will wait until an enemy gets close to them or you initiate combat. | Follow Player Until Combat (Default) |
After meeting your assault force, the soldiers will immediately charge into battle. Note: If you don't meet up with them first, they will wait until an enemy gets close to them or you initiate combat. | Charge In Immediately | |
Assault Range | Assaults require an Outpost within range of the attack target. (Range being the same used for connecting Settlements with Caravan Services.) | Near Outposts (Default) |
Assaults can occur at any range winin the same Worldspace. | Unlimited | |
Autoassign Changes Role | When ON, If auto-assignment assigns a job plot, the soldier will be given appropriate Guard/Support roles -- Guard, if the plot provides defense, such as Basic Defenses or Watchower, and Support for everything else. | ON (Default)/OFF |
Auto Convert Jobs to Martial | When ON, converting a settlement to an outpost will cause all non-Municipial job plots to be converted to Martial. | ON (Default)/OFF |
Auto Recruit Soldiers | When ON, if the Soldier recruitment queue is empty, default soldiers will be recruited. Note: Soldiers will only be recruited up to the max each outpost supports and only if enough resources are available. |
ON (Default)/OFF |
Autosave Before Assaults | When ON, just before an assault begins, the game will autosave to ensure you have a rollback point. This option was added due to the base-game's power grid bugs meaning you could run into a crash when you approach the target. If that occurs, you can reload back to the save and use tools from Workshop Framework to remotely reset the target settlement. |
ON (Default)/ OFF (Default for Survival Players) |
Cinematic Victories: Assaults | When ON, after an Assault victory, cinematic mode will be engaged for a brief time to give you an aerial view of the battlefield. When OFF, cinematic mode will not be engaged. |
ON (Default)/OFF |
Cinematic Victories: Raids | When ON, after a Raid victory, cinematic mode will be engaged for a brief time to give you an aerial view of the battlefield. When OFF, cinematic mode will not be engaged. |
ON/OFF (Default) |
Control Vassals | When ON, Vassals remain under your control, rather than being independent. When OFF, you will be able to use the Workshop at your Vassal Settlement. |
ON/OFF (Default) |
Dynamic Assault Soldiers | Only Soldiers with the Warrior role will show up for Assaults started with the Flare Gun. | Warriors Only (Default) |
Any Soldier can show up for Assaults started with the Flare Gun. | Any Role | |
For both Options: For many assault types, after the assault, Soldiers will be assigned to Guard the target location, losing their preiovus assignments. | ||
Limit Assaults to Uninjured | When ON, only uninjured soldiers will be able to join Assaults. | ON (Default)/OFF |
Manual Assign Changes Role | When ON, if you assign a Soldier to a job plot, they will be given an appropriate Guard/Support role -- Guard, if the plot provides defense, such as Basic Defenses or Watchtower, and Support for everything else. | ON (Default)/OFF |
Mortal Soldiers | When ON, Non-unique soldiers are mortal and can actually die in combaat as opposed to just being injured. | ON/OFF (Default) |
Move In Outpost Soldiers | After an Assault to take a settlement as an Outpost, this is how many of the assaulting soldiers will be moved into the Outpost as their new home location. | Entire Assault Team (Default), None, 1, 3, 5, 10 |
Move in Territory Guards | After an Assault to take a new non-settlement territory, this is how many of the assaulting soldiers will be assigned to guard the territory after the capture is complete. | Entire Assault Team, None, 1, 3, 5 (Default), 10 |
Outpost Job Plot Limitations | When ON, job plots in Outposts are limited to Martial and Municipal. Note: You can still build Residential and Recreational for non-job use. |
ON (Default)/OFF |
Planned Assault Soldiers | Only Soldiers with the Warrior role will appear as options when planning an assault from a menu. | Warriors Only |
All Soldiers, regardless of role, will appear as options when planning an assault from a menu. | Any Role | |
For Both Options - Note: For many assault types, after the assault they will be assigned to Guard the target location, losing their previous assignments. | ||
Raid Warnings | Raids will only start defense quests if you have Communications at the location. For Settlements, this would be a Municipal Plot with a Communications class building. For Territories, this would be a Communications object, such as a Makeshift Communications. |
Require Communications |
Raids will always start a defend quest, regardless of whether you have Communications in the location. | Automatic | |
Show War Results Screen: Assaults | When ON, after an Assault victory, you'll be presented a score screen showing how you did. | ON (Default)/OFF |
Show War Results Screen: Raids | When ON, after a Raid victory, you'll be presented a score screen showing how you did. | ON/OFF (Default) |
Soldier Rank Up FX | When ON, when a Soldier Ranks up, there is a visual and audio cue. | ON (Default)/OFF |